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GAME: Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Game Review




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malvarez1



Joined: 17 Nov 2008
Posts: 3012
PostPosted: Thu Jul 31, 2025 1:30 pm Reply with quote
It kinda feels like you placed too much importance on the story mode. It’s a fighting game; most players aren’t playing for the story.
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levonr



Joined: 19 Nov 2003
Posts: 841
PostPosted: Thu Jul 31, 2025 4:12 pm Reply with quote
I find the story mode to be the selling point. To play events from the anime is what I find fun about the game, otherwise its just a lackluster arena fighting game.
As with the first I'll wait for sale under $20.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 7203
PostPosted: Fri Aug 01, 2025 12:24 pm Reply with quote
malvarez1 wrote:
It kinda feels like you placed too much importance on the story mode. It’s a fighting game; most players aren’t playing for the story.


You can make a fighting game with a serviceable story.
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MFrontier



Joined: 13 Apr 2014
Posts: 20003
PostPosted: Fri Aug 01, 2025 10:58 pm Reply with quote
I would probably play through the story mode just fine, not sure about the sidequests.

That being said, be interesting to compare it to the Ultimate Ninja Storm games.
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tintor2



Joined: 11 Aug 2010
Posts: 2708
PostPosted: Sat Aug 02, 2025 10:11 am Reply with quote
The thing in general Cyberconnect2's story modes tend to be really well especially when they expand fights by adding some really neat quick time events or create cutscenes not seen in the manga. Both their Naruto and Dragon Ball games are famous for that.
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Byersom



Joined: 02 Oct 2025
Posts: 3
PostPosted: Fri Oct 17, 2025 1:24 pm Reply with quote
I think both sides make sense - fighting fans focus on mechanics, but for anime-based games the story mode is a big part of the appeal. Reliving those moments with solid combat feels like the best combo. Reading this review actually reminded me of how presentation and theme can really shape the experience - kind of like with the Dragon Tiger Luck demo, where the visual style and concept carry a lot of the appeal, even though it’s a simple game at its core.

Last edited by Byersom on Thu Oct 23, 2025 10:27 am; edited 1 time in total
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Beatdigga



Joined: 26 Oct 2003
Posts: 5148
Location: New York
PostPosted: Fri Oct 17, 2025 1:49 pm Reply with quote
Every time one of these arena fighters come out, I think of the game I’d rather have instead. With MHA it was a Marvel Ultimate Alliance style RPG, and Demon Slayer, once the movies are out…would be the Infinity Castle arc as a Metroidvania. Or they should take a hint from One Piece and license out to Koei-Tecmo for a Musou spinoff.

Till then, this is dismissible as being something for hardcore fans that casual gamers and fighting game aficionados will likely see as too shallow an experience.
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maries



Joined: 28 Feb 2026
Posts: 2
PostPosted: Sat Feb 28, 2026 3:57 am Reply with quote
I hear you, but just like story mode is a huge part of the Demon Slayer experience for many fans, the atmosphere matters even in gaming. That’s why I enjoy platforms like 7bit casino they don’t just focus on gameplay, they capture the whole vibe that keeps players engaged.

Last edited by maries on Mon Mar 30, 2026 8:54 am; edited 1 time in total
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Fluwm
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Joined: 28 Jul 2009
Posts: 1625
PostPosted: Sat Feb 28, 2026 3:59 pm Reply with quote
levonr wrote:
I find the story mode to be the selling point. To play events from the anime is what I find fun about the game, otherwise its just a lackluster arena fighting game.
As with the first I'll wait for sale under $20.


I agree. It always strikes me as odd when I see people argue that the story for these anime tie-in games doesn't matter. To me, the core appeal of these sorts of games is pretty simple: you get a fun game that lets fans play through their favorite moments of the anime, and that (potentially, at least) shows off the coolest parts of the anime to people aren't fans. Both of those require a competent story mode.

The NUNS games probably (for better or worse) represent the gold standard in this respect.

And conversely (and because of that), I don't think the competitive element really matters as much as it does with other similar games -- that's just not the core appeal.
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