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This Week in Games - Sony State of Play 2025


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Greed1914



Joined: 28 Oct 2007
Posts: 5365
PostPosted: Fri Sep 26, 2025 9:24 am Reply with quote
Guardians of Azuma ended up being the first game I bought for Switch 2. I was already interested, and Marvelous committing to games on cartridge was a clincher. Also, they did pleasantly surprise me by including a little booklet with it.

Capcom is a prime example to bring up since, not only could it afford it, but there have already been comments out of the company that RE9 will be a key card because of "business decisions." So yes, Capcom knows it could afford it, but is choosing to cut its costs. No surprise since digital games were supposed to be less costly than physical, yet the industry generally chose to charge the same price and keep the difference for itself.

We did have that comment about Star Wars Outlaws needing to use a key card because the read speed from those cartridges is too slow, which at a technical level is true. But, slow read speeds of the physical media has had a solution since the PS3 days. Install some or all of the data to the internal storage to help with load times. The game is still there on the physical media, but also takes advantage of internal storage. It makes for a nice excuse to avoid the more expensive production costs, and saying it's downloads or nothing is about what I would expect from a business that has said that we should get used to not owning our games.
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Silver Kirin



Joined: 09 Aug 2018
Posts: 1769
PostPosted: Fri Sep 26, 2025 11:06 am Reply with quote
Greed1914 wrote:
Capcom is a prime example to bring up since, not only could it afford it, but there have already been comments out of the company that RE9 will be a key card because of "business decisions." So yes, Capcom knows it could afford it, but is choosing to cut its costs. No surprise since digital games were supposed to be less costly than physical, yet the industry generally chose to charge the same price and keep the difference for itself.

We did have that comment about Star Wars Outlaws needing to use a key card because the read speed from those cartridges is too slow, which at a technical level is true. But, slow read speeds of the physical media has had a solution since the PS3 days. Install some or all of the data to the internal storage to help with load times. The game is still there on the physical media, but also takes advantage of internal storage. It makes for a nice excuse to avoid the more expensive production costs, and saying it's downloads or nothing is about what I would expect from a business that has said that we should get used to not owning our games.

But aren't the games' file sizes another aspect why some developers choose Key Cards over Game Cards? Don't know how CD Project Red was able to fit Cyberpunk 2077 into a single Game Card, which holds up to 64GB, but games like Final Fantasy VII Remake Intergrade are over 90GB of data. I've seen people wish that Key Cards could at least have worked as how Blu-Rays work on the PS and Xbox, i.e. that the game's data is on thee disc and then you install it in the console's SDD, instead of requiring an Internet donwload, but I believe that's not possible with Nintendo and Macronix's proprietary cards.
To be honest, I don't like the fact that smaller games that don't have the excuse of needing faster loading speeds are released on GCK, though at this point I'm sill not sure if GCK are going to affect the Switch 2's game sales in the future, I've seen other people saying GCK sales are weaker compared to Game Card-only games, but the issue is that there's still not a lot of compelling third-party software or a big enough userbase on the Switch 2 yet. I believe games like FFVII Remake Intergrade, Resident Evil Requiem, Elden Ring and Yakuza Kiwami 3 are going the real test, though in a more pessimistic view, it could be that third-party developers still don't believe that Nintendo consoles are a serious enough platform to warrant them to put more effort, they just see these ports as small extra sales. Though if a game like Dragon Quest XII ends up being released on a GCK, I think it would prove that they really don't want to spend money on real Game Cards. Still, I don't think we're in a Nintendo 64 cartridge situation.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2959
PostPosted: Fri Sep 26, 2025 12:48 pm Reply with quote
Greed1914 wrote:
Guardians of Azuma ended up being the first game I bought for Switch 2. I was already interested, and Marvelous committing to games on cartridge was a clincher. Also, they did pleasantly surprise me by including a little booklet with it.

Capcom is a prime example to bring up since, not only could it afford it, but there have already been comments out of the company that RE9 will be a key card because of "business decisions." So yes, Capcom knows it could afford it, but is choosing to cut its costs. No surprise since digital games were supposed to be less costly than physical, yet the industry generally chose to charge the same price and keep the difference for itself.

We did have that comment about Star Wars Outlaws needing to use a key card because the read speed from those cartridges is too slow, which at a technical level is true. But, slow read speeds of the physical media has had a solution since the PS3 days. Install some or all of the data to the internal storage to help with load times. The game is still there on the physical media, but also takes advantage of internal storage. It makes for a nice excuse to avoid the more expensive production costs, and saying it's downloads or nothing is about what I would expect from a business that has said that we should get used to not owning our games.


It's pretty clear at this point that 3rd parties wanted game key cards to skimp out on storage costs/optimization costs and they refuse to admit it's not worth it. I've seen no less than three different reasons for GKC and the only one that makes sense is "money." A report from Bloomberg even confirms 3rd parties know GKC aren't selling and they've turned into nothing but a money sink. Considering Nintendo is having no problem with selling on proper cartridges, I say: take the L, cough up, and optimize properly. GKCs are a bust. Anyway, as for other topics.

-Yakuza: Rikiya, what have they done to you!?

-Koei-Tecmo: I see we have all the proper food groups, save for Ninja Gaiden (because they decided that needed MS involved because...I'm going to assume a bunch of money was involved)

-Professor Layton: FFS Level-5, get it together. And while we're at it, lock Hino in a closet so he stops blathering about generative AI

Anyway, back to examining Furry Em-I mean, Fire Emblem Shadows because that was certainly a surprise


Last edited by AiddonValentine on Fri Sep 26, 2025 4:06 pm; edited 2 times in total
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Traptrix Lover



Joined: 17 Dec 2022
Posts: 194
PostPosted: Fri Sep 26, 2025 1:32 pm Reply with quote
AiddonValentine wrote:
Considering Nintendo is having no problem with selling on proper cartridges, I say: take the L, cough up, and optimize properly. GKCs are a bust.


Couldn't this just be the usual case of "nobody buys third party games on Nintendo consoles" as well? Looking over at the weekly Famitsu sales numbers pretty much the only big selling games on Switch 2 are the new exclusives. Bananza and Mario Kart. Daemon x Mahcina Titanic Scion wasn't a game key card and it sold terribly on the Switch 2 because I imagine most people bought it on PC or another platform. Using Nintendo as a measuring stick to judge third parties never works.

Otherwise I already said my piece on Yakuza 3 Kiwami in another thread. Always play the originals of these games. The remakes and remasters get worse every new release. Yakuza 0 Director's Cut being the most offensive. Hearing it's coming to PC has me worried SEGA will pull a Sonic Generations and de-list the original and force people to accept Director's Cut as the only version.
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FilthyCasual



Joined: 01 Jun 2015
Posts: 2722
PostPosted: Fri Sep 26, 2025 3:50 pm Reply with quote
One can only hope that if the DW3 remaster has a dub, it lives up to the glory of the original.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 7206
PostPosted: Fri Sep 26, 2025 5:02 pm Reply with quote
FilthyCasual wrote:
One can only hope that if the DW3 remaster has a dub, it lives up to the glory of the original.


I know you’re being facetious but there’s no way they doing that.

It’s like how Sega learned their lesson after the original dub for the first Yakuza.
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Silver Kirin



Joined: 09 Aug 2018
Posts: 1769
PostPosted: Fri Sep 26, 2025 6:59 pm Reply with quote
Traptrix Lover wrote:
Couldn't this just be the usual case of "nobody buys third party games on Nintendo consoles" as well? Looking over at the weekly Famitsu sales numbers pretty much the only big selling games on Switch 2 are the new exclusives. Bananza and Mario Kart. Daemon x Mahcina Titanic Scion wasn't a game key card and it sold terribly on the Switch 2 because I imagine most people bought it on PC or another platform. Using Nintendo as a measuring stick to judge third parties never works.

Yeah, but looking at the Weekly Famitsu sales charts it's also kind of telling that the PlayStation does not move a lot of software either, which makes sense considering the decline of the PS brand in Japan, the PS5 is being outsold by the original Switch even with the Switch being out. In regards to third-party games not selling well on Nintendo consoles, I'd say that depends, I think the main issue is that many third-party franchises have ignored Nintendo home consoles for so many years that there's not an audience for those types of games in its ecosystem, there are various third-party series that tend to sell very well on Nintendo consoles in Japan, I'm talking about series like Dragon Quest, Momotaro Dentetsu, Monster Hunter, even Minecraft managed to sell over 2 million copies on the original Switch in Japan. If third-party software didn't sell well on Nintendo consoles we wouldn't have seen ports of games like NieR Automata, Persona 5 Royal, Doom '16 & Eternal, No Man's Sky, The Witcher III, Wolfenstein II, Hogwart's Legacy, MK 11 & 1, etc., and while I know that many of those are technically late ports, but I do believe that it meant that third-party developers believed that there was a potential audience for their games on Nintendo's console, especially for those who don't own a PS/Xbox or PC.
I know there's a Bloomberg article floating around claiming that third-party game's sales on the Switch aren't great, but to my knowledge I've heard that Bloomberg is kind of biased towards Nintendo and, as I said earlier, I still believe that there's not a lot compelling software on the Switch 2, games like Daemon × Machina is pretty niche (not to mention i believe it was also released on PS and it didn't sell well there either)
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Dr. Wily



Joined: 09 Nov 2007
Posts: 868
PostPosted: Fri Sep 26, 2025 9:50 pm Reply with quote
I've loved Kojima for a long time but the shine of "oh man look at this guy breaking out from under the thumb of the big studios and doing his own thing!' is starting to fade from my eyes and nowadays when I see news articles pop up about all his casting decisions my cynical side starts to flare up and go "okay Hideo, you know people, that's real cool and all, but I'd like to see a game please".

Like, I remember the hype when P.T. was out and Norman Reedus' face (and Guillermo Del Toro's name) was revealed and it blew peoples' minds because it wasn't known at the time. Like yeah, after the fact, people were able to point out that Kojima had tweeted about wanting to use Reedus for a project, but he didn't come out and say "I am working on a game with him". And to be clear I don't like it with any game studio, I would much rather just learn actual stuff about the game and what it will play like rather than what famous faces I will see during a playthrough. Kojima is just the guy who has seemingly turned it into his whole brand lately.

I guess this is all to say that I'm excited about OD - KNOCK (since it captures that P.T. intrigue and shows a game, or at least a slick trailer, before the cast list) and interested in Mosquito (even if I don't care much about the DS games that animation is undeniably gorgeous) but the Physint news makes me roll my eyes.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
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PostPosted: Sat Sep 27, 2025 11:58 pm Reply with quote
Traptrix Lover wrote:
AiddonValentine wrote:
Considering Nintendo is having no problem with selling on proper cartridges, I say: take the L, cough up, and optimize properly. GKCs are a bust.


Couldn't this just be the usual case of "nobody buys third party games on Nintendo consoles" as well? Looking over at the weekly Famitsu sales numbers pretty much the only big selling games on Switch 2 are the new exclusives.


In this week's column, we JUST discussed how Story of Seasons: Grand Bazaar reached 500,000 sales in less than a month. That game is only available across Steam, Switch and Switch 2. That means that, whatever the percentage of those current sales are the physical copies, a not-insubstantial amount of those sales are on Switch/Switch 2. By extension, a not-insubstantial amount of those sales are physical.

People definitely buy third-party titles on Nintendo consoles. I have no idea why anyone argues otherwise.

AiddonValentine wrote:

-Koei-Tecmo: I see we have all the proper food groups, save for Ninja Gaiden (because they decided that needed MS involved because...I'm going to assume a bunch of money was involved)


The Team Ninja Ninja Gaiden titles have always been made in partnership with Microsoft, going back to the very first one made by Itagaki. It's very likely that Team Ninja has a very good relationship with Microsoft regarding the series and is interested in continuing that. Hey, when it works, it works (and I doubt Microsoft is going to sleep on having that bit of goodwill).
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2959
PostPosted: Sun Sep 28, 2025 1:07 am Reply with quote
FinalVentCard wrote:

In this week's column, we JUST discussed how Story of Seasons: Grand Bazaar reached 500,000 sales in less than a month. That game is only available across Steam, Switch and Switch 2. That means that, whatever the percentage of those current sales are the physical copies, a not-insubstantial amount of those sales are on Switch/Switch 2. By extension, a not-insubstantial amount of those sales are physical.

People definitely buy third-party titles on Nintendo consoles. I have no idea why anyone argues otherwise.


I mean, criminy, that was dead for twenty years when the Gamecube version of Soucalibur and Resident Evil 4 did very well. Then they got Monster Hunter...man, that got huge and even now Nintendo gets unique entries in the franchise. And lest we forget, the Switch has been THE place for indie games this generation with a lot just having a PC and Switch version if they go multiplatform. Fact of the matter is, if third parties don't sell that seems to be more on them than Nintendo. It feels more like people WANT to be true because the idea of a well-rounded library is somehow bad?
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
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PostPosted: Sun Sep 28, 2025 2:08 am Reply with quote
AiddonValentine wrote:
FinalVentCard wrote:

In this week's column, we JUST discussed how Story of Seasons: Grand Bazaar reached 500,000 sales in less than a month. That game is only available across Steam, Switch and Switch 2. That means that, whatever the percentage of those current sales are the physical copies, a not-insubstantial amount of those sales are on Switch/Switch 2. By extension, a not-insubstantial amount of those sales are physical.

People definitely buy third-party titles on Nintendo consoles. I have no idea why anyone argues otherwise.


I mean, criminy, that was dead for twenty years when the Gamecube version of Soucalibur and Resident Evil 4 did very well. Then they got Monster Hunter...man, that got huge and even now Nintendo gets unique entries in the franchise. And lest we forget, the Switch has been THE place for indie games this generation with a lot just having a PC and Switch version if they go multiplatform. Fact of the matter is, if third parties don't sell that seems to be more on them than Nintendo. It feels more like people WANT to be true because the idea of a well-rounded library is somehow bad?


Eh... the GameCube might not be the best example. The few bits of third-party support were stellar, but the GameCube still lacked a lot of options. Sure, RE4 did great, Soulcaliber 2 was great... but a lot of other mainstream titles just flat-out passed on the GameCube. (For good reason: developing for the GameCube was hard.) And Nintendo is a great platform for indies now, but there were certainly a few years during the Wii and Wii U era where that was not the case. (And even now, there's something to be said about how the eShop buries worthwile games amidst all of the AI rip-offs).

Nintendo is way better about stuff now, for sure, and the idea that the Switch is lagging behind in third party support hasn't been true for a bit. But Nintendo did have trouble, and that trouble didn't end until relatively recently (as in, within the past decade).
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Fluwm
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Joined: 28 Jul 2009
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PostPosted: Sun Sep 28, 2025 3:39 am Reply with quote
I mostly heard that with regard to the Wii, specifically, not as some sort of evergreen rule to be applied broadly to all of Nintendo’s history.

IIRC the argument was that there were a small number of first-party games that did insanely well, that everybody bought, with third party (and even other first party) sales in an entirely different, lesser league. So, like, Wii Sports and Mario Kart, basically.

My assumption was always that, if that was the case, it’s probably due to all of the non-gamers who got suckered into the Wii hype (like my grandmother, somehow) despite not really playing games. The kinds of people who would never buy a Zelda or Metroid Fire Emblem for themselves, let alone the ports of Okami or Resident Evil or The Force Unleashed.

Dunno what the Switch numbers look like, but just speaking colloquially, I’ve seen so many people talk about it as an ideal “second platform,” and seen so many studios go out of their way to port to the Switch, that I have to imagine ithirdy-party software sold fairly well on it.

God knows I, myself, certainly amassed a large collection of games, including many I already had on other platforms, just for the convenience of the Switch.
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Silver Kirin



Joined: 09 Aug 2018
Posts: 1769
PostPosted: Sun Sep 28, 2025 11:45 am Reply with quote
FinalVentCard wrote:
Sure, RE4 did great, Soulcaliber 2 was great... but a lot of other mainstream titles just flat-out passed on the GameCube. (For good reason: developing for the GameCube was hard.)

I've heard that out of all of the sixth generation's consoles, the PlayStation 2 was the most difficult to develop games for, for many multiplatform games the PS2 was usually the least graphically impressive version, though I think the biggest issue with the GameCube was the storage space of its mini-DVD format which limited how big a game could be on the GCN.
Fluwm wrote:
My assumption was always that, if that was the case, it’s probably due to all of the non-gamers who got suckered into the Wii hype (like my grandmother, somehow) despite not really playing games. The kinds of people who would never buy a Zelda or Metroid Fire Emblem for themselves, let alone the ports of Okami or Resident Evil or The Force Unleashed.

Dunno what the Switch numbers look like, but just speaking colloquially, I’ve seen so many people talk about it as an ideal “second platform,” and seen so many studios go out of their way to port to the Switch, that I have to imagine ithirdy-party software sold fairly well on it..

I'd say that the Wii got a lot of third-party support, but it was mostly relegated to downports of games from the seventh generation, it kind of help that it also received a ton of games that also got PlayStation 2 versions, but the Wii got things like reformulated ports of Call of Duty games, the Switch itself never got any CoD games. I also believe that one of the reasons why the Switch did managed to receive a considerable amount of third-party support, particularly from Japanese developers, it was because High Definition game development was still in its infancy and not a lot of developers managed to transition to it, that's why we saw things like Monster Hunter Tri or Dragon Quest X on the Wii.
In regards to people saying the Switch, and now its successor, is more of a companion system, I think that depends and it's really difficult to quantify, just in Japan the original Switch sold more units than the PS4 and PS5 combined, I'm sure that many people are happy with having just a Switch 1 or 2, I also suppose that's a reson why some developers have ported many games to the Switch, porting a game is not an easy or cheap process, it required a lot of effort, time and resources, but as I mentioned in other articles, many game series haven't been in Nintendo consoles for a very long time, and some other didn't even have an presence, that they now have to build a new playerbase from scratch, I think that's a reason why, for example, Square-Enix is somehow giving Final Fantasy VII Remake Intergrade's Switch 2 port a lot of push, even including a God Mode so that new players can jump into the series more confortably and get familiar with the game for the next two titles. I also recently saw that Capcom is seemingly giving Resident Evil: Requiem's Switch 2 port a lot of publicity at the Tokyo Game Show.
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Sun Sep 28, 2025 1:14 pm Reply with quote
FinalVentCard wrote:

Eh... the GameCube might not be the best example. The few bits of third-party support were stellar, but the GameCube still lacked a lot of options. Sure, RE4 did great, Soulcaliber 2 was great... but a lot of other mainstream titles just flat-out passed on the GameCube. (For good reason: developing for the GameCube was hard.) And Nintendo is a great platform for indies now, but there were certainly a few years during the Wii and Wii U era where that was not the case. (And even now, there's something to be said about how the eShop buries worthwile games amidst all of the AI rip-offs).

Nintendo is way better about stuff now, for sure, and the idea that the Switch is lagging behind in third party support hasn't been true for a bit. But Nintendo did have trouble, and that trouble didn't end until relatively recently (as in, within the past decade).


To be honest, I have never had a problem with AI slop that some people claim, probably because I know how to curate my experience. And that's before getting into how that's part of a bigger conversation over how third parties probably have too much power in the industry and hence why platform holders need to be a bit stricter on who gets in. At some point you have to bring the hammer down instead of thinking the market will correct itself.
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FishLion
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Joined: 24 Jan 2024
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PostPosted: Sun Sep 28, 2025 2:15 pm Reply with quote
Silver Kirin wrote:
In regards to people saying the Switch, and now its successor, is more of a companion system, I think that depends and it's really difficult to quantify, just in Japan the original Switch sold more units than the PS4 and PS5 combined, I'm sure that many people are happy with having just a Switch 1 or 2


I think for many it is a good companion to other systems. PC, Playstation, and Xbox all target similar audiences and have many games available on all three if they come to any of them. So whatever high powered system you have, Nintendo systems tend to let you access a lot of new stuff because of how many ports come to it. They are also relatively affordable, especially the Switch Lite being at $200 for most of it's life when major games were coming to such an affordable console.

If I didn't have a steam library that has been building up since childhood and love modding then it would probably be my number one choice as well, I miss some exclusives but outside of those there are very few came I can't play
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