CESA: 1.46 Trillion Yen of Japanese Gaming Hardware and Software Shipped in 2011

posted on 2012-08-01 23:50 EDT

The latest issue of the yearly white paper on the video game market issued by Japan's Computer Entertainment Supplier's Association (CESA) has reported that a total of 1.4575 trillion yen (about US$18.6 billion) worth of Japanese video gaming hardware and software was shipped in total over 2011, down 340 billion yen (about US$4.33 billion) from 2010.

The paper reports that 237.9 billion yen (about US$3.03 billion) of software was shipped within Japan (down from 259.1 billion yen, about US$3.3 billion, in 2010), while 293 billion yen (about US$3.74 billion) was shipped overseas (down from 411.5 billion yen, about US$5.25 billion). As for hardware, domestic shipments totaled 164.9 billion yen (about US$2.10 billion) (down from 166.7 billion yen, about US$2.13 billion), while overseas shipments came out to 761.6 billion yen (about US$9.71 billion) (down from 960.2 billion yen, about US$12.2 billion).

The report estimated Japan's total domestic video games market to be at a size of 501.9 billion yen (about US$6.4 billion) (down from 532.1 billion yen, about US$6.79 billion), comprised of 318.5 billion yen (about US$4.06 billion) in software (down from 344.2 billion yen, about US$4.39 billion) and 183.4 billion yen (about US$2.33 billion) in hardware (down from 187.9 billion yen, about US$2.40 billion). The most-shipped video game title in 2011, according to the report, was Mario Kart 7 with 1.47 million copies shipped.

Source: CNET Japan via My Game News Flash

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