Libra of the Vampire Princess Visual Novel Kickstarter Reaches Goal
posted on by Jabulani Blyden
The international licensing and translation group Mikandi Japan and XERO reached their Kickstarter campaign goal on Thursday to localize the Libra of the Vampire Princess (Kyūketsu-hime no Libra) visual novel. As of press time, the campaign has raised US$125,181 with five days to go.
The companies launched the campaign on December 13 seeking to raise US$125,000.
Stretch goals for the project include a mini-episode 1 at US$137,000; a new English theme song and new opening movie at US$146,000; a mini-episode 2 at US$158,000; and an Android and possible PlayStation Vita port at US$210,000.
Mikandi Japan announced the plan to localize the game after its successful campaign on Steam's Greenlight program. Under the Steam Greenlight program, developers advertise their game or software, and community support decides which titles will be selected for distribution.
Mikandi Japan and XERO describe Libra of the Vampire Princess' story:
Shuma Kusanagi was just an ordinary boy…
Until the day he is suddenly abducted by a mysterious girl named Iris who reveals to him a hidden secret about his birth.
Coursing through his veins, Shuma has a special kind of blood – vampire blood – passed down from his progenitors. Iris is known as a "ringleader" vampire who also has this ancestral blood, too. Her destiny: to "awaken" Shuma.
In his attempt to flee her clutches, Iris pounces on him to finish the embrace! Luckily, at the very last moment, the keepsake ring given to Shuma by his mother emits a blinding light that interrupts her vicious attack. Shuma breaks free and escapes from Iris, but soon realizes something inside him has gone amiss. Could he have become an odd, partially-turned vampire?
Now, many girls are entering his life from different directions and complicating the situation. To make matters worse, he is plagued by an overwhelming impulse to suck… their blood.
Mikandi previously streamed the game's opening movie with English subtitles.
Backer rewards include: digital wallpapers, the digital game, a digital artbook, a digital soundtrack, a physical version of the game, a physical artbook, a physical soundtrack, a charm, a T-shirt, a mousepad, a pillow cover, a staff jacket, an autographed shirt, being turned into a game character, a tour and tea with the game's producer, a hand-drawn image, or a silver replica of Shuma's ring. Since the launch of the campaign, Mikandi Japan and XERO have added a few more rewards including double-sided pillow covers, an Iris blanket, and assorted badges.
Onomatope* released Libra of the Vampire Princess in Japan on October 30, 2015. Mikandi Japan and XERO hope release the visual novel in English this fall.