Forum - View topicGAME: Atelier Ryza Secret Trilogy Deluxe Pack Game Review
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Luna_Inverse
Posts: 38 |
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You forgot to mention the terrible optimization that makes DX1 load times significantly longer then the original.
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Riku157
Posts: 183 |
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Now that Ryza is out of the way I can go back to hoping for Iris and Mana Khemia.
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FinalVentCard
ANN Reviewer
Posts: 926 |
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Hi! I didn't "forget to mention" load times, I simply did not have any issue with them. For starters, I do not have a copy of the original Atelier Ryza 1, so I have no basis for comparison. And even if I did, I was playing on my Switch 2, and the load times at no point struck me as out of the ordinary. Thanks! |
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meiam
Posts: 3674 |
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Its weird that mana khemia is just dead as a franchise while atelier is like one game a year. A few year back magic school were the isekai of their day and I thought they would at least try to capitalize on that, but no nothing. |
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EmeraldSaucer
Posts: 945 |
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Mana Khemia is Atelier |
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Vanadise
Posts: 599 |
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They are technically part of the same series, but they and the Iris games sold so poorly that they nearly killed the series. Atelier is only still around because Rorona was a smash hit. As a result, Gust barely ever even acknowledges that the Iris or Mana-Khemia games exist. Ryza is actually in a bit of a similar boat; it wasn't as drastic, but the Mysterious sub-series was definitely not doing well, and Ryza was a huge success. Anyway, glad that content-wise the Ryza Deluxe Pack is good, but it is probably worth noting that there are near-universal reports of the PC port being terribly optimized; loading times were nearly instantaneous in the original release, now they're often over 20 seconds long between scenes. It's remarkably bad, so hopefully they'll fix it. |
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EmeraldSaucer
Posts: 945 |
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They aren't technically anything, Mana Khemia 1 and 2 are literally A9 and A10. Vayne, Raze and crew show up in Nelke and Raze was just in Red Alchemist & White Guardian lol But yeah, neither Iris nor Mana Khemia was particularly successful as Gust's first attempt to garner an international audience, so don't expect a ton of love for them any time soon. We need the rest of Salburg and the Gramnad games more anyways |
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Rogueywon
Posts: 308 |
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Did they do anything to improve the translation of the third game? It was really disappointing how, after perfectly good translations for the first two, the third game often had obvious pre-AI machine translation for much of its dialogue, outside of the main story scenes.
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Riku157
Posts: 183 |
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Oh yeah, Mana Khemia is definitely considered an Atelier game. Just without the Atelier name. I'm aware that they didn't do well financially, but those were like...the last time I felt like the Atelier series was putting in genuine effort to make a good cast with good humour, combat, and story. I enjoyed Totori's story decently enough, but Meruru essentially removed most of its weight with the confirmation about Totori in it. The gameplay in Meruru was solid, but the story and characters were lacking (outside of returning characters since you got to see how they are after their growth). I stopped after Escha and Logy since I just don't care for old/modern Atelier games much with their formula (along with when they stopped doing Plus versions that bundled the DLC with the games at more reasonable prices). I am pleased that they haven't forgotten the characters (since Raze did show up recently), but I'd still appreciate a port/remaster more. |
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Zendervai
Posts: 263 |
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I replayed the Atelier Iris trilogy recently and...well, those are some games that could use some tweaking.
Well, 2 wouldn't really need it, but the way 1 handles events is asinine and nearly impossible to predict (it's a giant pain in the ass to get all the recipes because it's so random when you'll actually get scenes or not and there's whole sidequests that you could miss because the game just doesn't feel like giving you the relevant scenes) and 3 is kinda fun but it doesn't really have any momentum behind it and it's framed like it's supposed to be epic, but the chill vibe super undercuts it. I also think that Mana Khemia would have a big problem with the way the graphics work. It's like...proto HD-2D (the Octopath style) but really primitive and I think that there's likely not really any good way to upscale the graphics without making the environments look terrible. It'd be a lot of resources put into a product that likely wouldn't sell that great. Mana Khemia 2 is just...aggressively comedic in a way that's not particularly that funny. Gust did a lot of experimenting in the PS2 era and much of it didn't really work that well. I like the Ar Tonelico games a lot, but going back, the first one's really primitive in a lot of ways and the second one has the awful translation but also the same graphics as Mana Khemia with the same problem. Even the 3 classic style games on the PS2 were varying levels of buggy with Viorate being one of the buggiest games in the whole series before Lise came out. That being said: https://noisypixel.net/atelier-elie-atelier-lilie-remakes-possible-gust/ apparently people at Gust do want the whole series available again, but they wouldn't reach the Iris or Mana Khemia games for a long time, if they have been working on an Atelier Elie remake. |
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Yttrbio
Posts: 3822 |
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I thought Mana Khemia had some of the best game mechanics of the series.
Great leveling system (particularly 2), where your ability to advance was gated not just by XP but by crafting (and therefore materials), which meant that there was a cap to overleveling if you're doing sidequests. Great time system for someone like me, who doesn't much care for time management (since it penalizes screwing around and exploring) but still likes having sidequest stuff distributed across the whole length of the game. (i.e. there was enough time to do all the character quests, but you could only do 1 per main plot unit) And I just found the character swapping in combat to be a lot faster and more dynamic, whereas the next few games basically paused whenever someone had to swap in. That said, I stopped at Dusk, so maybe some of the later ones captured some of this. |
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