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This Week in Games - Nintendo Partner Direct 2026 and Fatal Frame Producer Makoto Shibata Interview


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b-dragon



Joined: 21 Apr 2021
Posts: 627
PostPosted: Fri Feb 13, 2026 3:54 pm Reply with quote
I'll also add, since I didn't see it mentioned, Another Eden Begins. Which seems to be following the Octopath 0 route of taking a gacha game, and making it a full featured, standalone JRPG experience. I very much like this trend. Due out summer, on Steam and the Switches.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2948
PostPosted: Fri Feb 13, 2026 4:16 pm Reply with quote
I think it wouldn't be so insufferable to hear Partner Direct takes if so many of them weren't whinging about people being forced to hear about Japanese games. Anyway:

-Paranormasight: Neat.

-Tokyo Scramble: Letting every function function go to a separate player sounds like a great way for hijinks to ensue

-Bomberman: And you now all that Bomberman 64 (not on the collection) commercial song stuck in your heads. Also, VideoGamesPlus is releasing a physical collection in August for the Switch and Switch 2.

-GOEMON: GAAAAAAAA! At least bring Legend of the Mystical Ninja over here! Also:

Quote:
Konami, who's so busy not releasing games that they couldn't possibly afford to translate these


Yesterday sure was funny in turnarounds, wasn't it?

-Kyoto Xanadu: Neat

-Digimon: What's weird about this is they're releasing a Switch 2 version...but they're also doing a free upgrade for the Switch version so...why did they even bother with a Switch 2 version? God, companies are all over the place with Switch 2 upgrades.

Anyway, waiting for the next week when we get into State of Play
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wolf10



Joined: 23 Jan 2016
Posts: 990
PostPosted: Fri Feb 13, 2026 4:32 pm Reply with quote
It's absolutely hilarious that the Switch 2 version of Time Stranger will hit 60FPS, when it couldn't even mage that on the PS5. Yeah, it's the lower-res mode, but I wish developers would figure out already that native 4k is kind of overrated outside of UI readability. Definitely the system it belongs on, regardless. Some games just feel right on the Switch.

Quote:
I didn't have a Captain Tsubasa game slated for my 2026 bingo card, but I'll take it! While Americans will be scratching their heads at this, most fans from Latin America will likely recognize Captain Tsubasa as Super Campeones. You might also recognize Tsubasa Oozora from his stint on the DS classic Jump Ultimate Stars, being that Captain Tsubasa is a classic from Weekly Shonen Jump. Think of it as Inazuma Eleven's grand-pappy: a beloved football classic detailing the adventures of a young man and his many battles on the pitch.
As the one American Inazuma Eleven fan reading this column, yes, I am very, very aware of the influence. Captain Tsubasa on the Famicom especially (localized under the incredibly sterile title of "Tecmo Cup Soccer Game") is absolutely foundational in the world of sports games, soccer or otherwise. (I also wouldn't dare suggest that Inazuma Eleven had any influence on Captain Tsubasa's latest gaming revival over the past few years, just like I wouldn't dare suggest Daemon X Machina had any influence whatsoever on Bandai's sudden renewed interest in Armored Core after more than a decade.)

Super hyped for Another Eden Begins, too. It doesn't seem to be doing the Octopath 0 thing of adding a whole new slate of characters to replace the gacha units, so I'm curious if the starting lineup will include my guy Benedict (the incredibly ordinary lumberjack who is absolutely in no way a retired assassin) or if it'll be limited to the obvious 5*s from launch as seems to be the case from the trailers. (Not that I'd be sad to use Mariel and Shion.) I'll need to start/finish Part 3 before June so I can catch all the extra foreshadowing that will no doubt be sprinkled throughout.
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TJ_Kat



Joined: 11 Jan 2007
Posts: 880
Location: Saskatoon, Canada
PostPosted: Fri Feb 13, 2026 5:31 pm Reply with quote
*watches Panty Fighter trailer*

*forgets everything else in the article*
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 816
Location: PA / USA
PostPosted: Fri Feb 13, 2026 7:09 pm Reply with quote
"We got so many requests we thought we'd do a full remake!" is such an effing monkey's paw. One of my largest factors in requesting a PC release of Crimson Butterfly was simply just to be able to have more friends and family be able to experience it. To bust out a Wii and sensor bar every time someone wants to see it just isn't reasonable to do in 2026.

I'm not gonna immediately shoot down the bonus of having an extra ending and side areas, but the Wii version's length and pacing was perfect. The moment they drop the Wii's additions and start adding and subtracting content, that makes me very nervous that when I go to show this game off to friends and family, it's not going to be the same game.
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Joe Mello



Joined: 31 May 2004
Posts: 2559
Location: Online Terminal
PostPosted: Sat Feb 14, 2026 9:19 am Reply with quote
Quote:
I think robo-girl Diana has a Newbery Award stamped all over her face

This made me laugh. I might still be laughing.
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CreativelyFwrd



Joined: 04 Oct 2024
Posts: 99
PostPosted: Sat Feb 14, 2026 2:27 pm Reply with quote
LinkTSwordmaster wrote:
"We got so many requests we thought we'd do a full remake!" is such an effing monkey's paw. One of my largest factors in requesting a PC release of Crimson Butterfly was simply just to be able to have more friends and family be able to experience it. To bust out a Wii and sensor bar every time someone wants to see it just isn't reasonable to do in 2026.

I'm not gonna immediately shoot down the bonus of having an extra ending and side areas, but the Wii version's length and pacing was perfect. The moment they drop the Wii's additions and start adding and subtracting content, that makes me very nervous that when I go to show this game off to friends and family, it's not going to be the same game.


I think people are going to have to accept one day that remakes nowadays mean having less content than the original to offset the rising costs of production, graphics, and other factors. If you're lucky they'll sell you back some of the original cut content as DLC like we saw with Resident Evil 4 and Persona 3 but otherwise people should probably get used to remakes being more simplified and shorter versions of games ala Dragon Quest 7 and Final Fantasy Tactics. I do kind of miss the era when remakes added in content like Metroid Zero Mission and the GBA ports of Final Fantasy 1-6 but I guess as they pull from newer games to remake there's going to be a diminishing returns effect as the original game gets longer and more full of content that becomes impossible to bring over with modern game development.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 924
PostPosted: Sat Feb 14, 2026 4:34 pm Reply with quote
b-dragon wrote:
I'll also add, since I didn't see it mentioned, Another Eden Begins. Which seems to be following the Octopath 0 route of taking a gacha game, and making it a full featured, standalone JRPG experience. I very much like this trend. Due out summer, on Steam and the Switches.


I'm pretty sure I covered this as a tidbit a few weeks back! Another Eden is one of my blindspots, unfortunately. It sounds cool, though, so the recent news about a full-priced release has me interested! Sure is a shame that more mobile games can't get these kinds of full-priced releases (like Dragalia Lost).

wolf10 wrote:
It's absolutely hilarious that the Switch 2 version of Time Stranger will hit 60FPS, when it couldn't even mage that on the PS5. Yeah, it's the lower-res mode, but I wish developers would figure out already that native 4k is kind of overrated outside of UI readability. Definitely the system it belongs on, regardless. Some games just feel right on the Switch.


Yeah, I didn't mention it much in my review but during my time playing Time Stranger for review I was definitely wishing I had it on a handheld console instead of on PC. The way the farm worked seems to be designed entirely with handhelds in mind, and I hated leaving my game running while I waited for training sessions to finish. (Also, from what I hear, Time Stranger doesn't run well on a Steamdeck--pity.)

CreativelyFwrd wrote:

I think people are going to have to accept one day that remakes nowadays mean having less content than the original to offset the rising costs of production, graphics, and other factors. If you're lucky they'll sell you back some of the original cut content as DLC like we saw with Resident Evil 4 and Persona 3 but otherwise people should probably get used to remakes being more simplified and shorter versions of games ala Dragon Quest 7 and Final Fantasy Tactics. I do kind of miss the era when remakes added in content like Metroid Zero Mission and the GBA ports of Final Fantasy 1-6 but I guess as they pull from newer games to remake there's going to be a diminishing returns effect as the original game gets longer and more full of content that becomes impossible to bring over with modern game development.


The GBA Final Fantasy ports had SO MUCH extra stuff, it was wild. FF1 in Dawn of Souls had countless dungeons you had to go into multiple times to fight whole hordes of super-bosses, FF2 had the extended epilogue, FF4 had new super-bosses and a new post-game dungeon that allowed you to bring back any previous party member, FF5 had new Jobs, and FF6 added extra bosses. I was very disappointed when the FF4 remake on DS came out and didn't have any of the new content, just that disappointing Addition system. But like you say: that's the trade-off for effectively making the game all over with newer and more expensive 3D assets. Weirdly enough, one year after the FF4 DS remake came out we got the Chrono Trigger port on DS--which added some new stuff like the previously unmade Singing Mountain area and a new ending that tied it in with Chrono Cross.

I think it's still possible for later ports and remasters to still add new content, like how FF12: Zodiac Age has a ton of improvements upon the base FF12 game. But yes, if you're going top-to-bottom on a game with brand new assets and the like, it's hard to keep everything in.

Neither here nor there, but I saw someone joking about it on Bsky where they point out that if they HAD to leave content out of a remake, DQ7 was the game to do it with because people would throw rocks at your house if ANYTHING was left out from DQ8 or DQ5 Laughing (Also, the DQ8 port on 3DS also added extra stuff, like the two extra endings spoiler[where Eight could choose or even marry Jessica instead of the princess].)
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2948
PostPosted: Sat Feb 14, 2026 8:03 pm Reply with quote
FinalVentCard wrote:

The GBA Final Fantasy ports had SO MUCH extra stuff, it was wild. FF1 in Dawn of Souls had countless dungeons you had to go into multiple times to fight whole hordes of super-bosses, FF2 had the extended epilogue, FF4 had new super-bosses and a new post-game dungeon that allowed you to bring back any previous party member, FF5 had new Jobs, and FF6 added extra bosses. I was very disappointed when the FF4 remake on DS came out and didn't have any of the new content, just that disappointing Addition system. But like you say: that's the trade-off for effectively making the game all over with newer and more expensive 3D assets. Weirdly enough, one year after the FF4 DS remake came out we got the Chrono Trigger port on DS--which added some new stuff like the previously unmade Singing Mountain area and a new ending that tied it in with Chrono Cross.

I think it's still possible for later ports and remasters to still add new content, like how FF12: Zodiac Age has a ton of improvements upon the base FF12 game. But yes, if you're going top-to-bottom on a game with brand new assets and the like, it's hard to keep everything in.

Neither here nor there, but I saw someone joking about it on Bsky where they point out that if they HAD to leave content out of a remake, DQ7 was the game to do it with because people would throw rocks at your house if ANYTHING was left out from DQ8 or DQ5 Laughing (Also, the DQ8 port on 3DS also added extra stuff, like the two extra endings spoiler[where Eight could choose or even marry Jessica instead of the princess].)


Eh, truth be told a lot of the times "extra stuff" was just there to be there and didn't really add much though. People moaned about the recent FFT remake just being an update of the PS1 game without the WOTL stuff, but as someone who remembers WOTL, the two extra classes just involved too much investment to properly utilize and nobody really talked much other stuff. It seemed it had more to do with SCEA at the time always demanding new content to they were the "definitive" version and wouldn't allow straight ports. See also: Tales of Symphonia, Bioshock, and Breath of Fire III (which never came to the US, but was released in Europe and Japan). Plus Matsuno was clear in saying "I had nothing to do with WOTL, so I'm just doing the original." People love to praise additions, but no one wants to deal with the obvious tool of judicious and necessary editing
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Blanchimont



Joined: 25 Feb 2012
Posts: 3843
Location: Finland
PostPosted: Sat Feb 14, 2026 8:33 pm Reply with quote
AiddonValentine wrote:
Breath of Fire III (which never came to the US, but was released in Europe and Japan).

It definitely came to the US. But I assume you're referencing the later PSP port which indeed never came to the US, in contrast to the original PS version which did?
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2948
PostPosted: Sat Feb 14, 2026 10:10 pm Reply with quote
Blanchimont wrote:

It definitely came to the US. But I assume you're referencing the later PSP port which indeed never came to the US, in contrast to the original PS version which did?


Correct, because apparently SCEA demanded 20% "new content" to have it released. You can imagine how stupid that idea was.
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Lord Geo



Joined: 18 Sep 2005
Posts: 2998
Location: North Brunswick, New Jersey
PostPosted: Sat Feb 14, 2026 11:11 pm Reply with quote
Blanchimont wrote:
I assume you're referencing the later PSP port which indeed never came to the US, in contrast to the original PS version which did?


Breath of Fire III's PSP port did eventually come out in the US... in 2016 (an entire decade after the European release) as a digital-only release, making it one of the very last official PSP releases in the region.
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Zimmer



Joined: 08 Jul 2015
Posts: 261
PostPosted: Sun Feb 15, 2026 3:21 am Reply with quote
LinkTSwordmaster wrote:
"We got so many requests we thought we'd do a full remake!" is such an effing monkey's paw. One of my largest factors in requesting a PC release of Crimson Butterfly was simply just to be able to have more friends and family be able to experience it. To bust out a Wii and sensor bar every time someone wants to see it just isn't reasonable to do in 2026.

I'm not gonna immediately shoot down the bonus of having an extra ending and side areas, but the Wii version's length and pacing was perfect. The moment they drop the Wii's additions and start adding and subtracting content, that makes me very nervous that when I go to show this game off to friends and family, it's not going to be the same game.
There's quite a bit of irony in saying this when the Wii version itself is a remake with altered gameplay and what not from the original PS2 version.
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 816
Location: PA / USA
PostPosted: Sun Feb 15, 2026 4:16 pm Reply with quote
Zimmer wrote:
LinkTSwordmaster wrote:
"We got so many requests we thought we'd do a full remake!" is such an effing monkey's paw. One of my largest factors in requesting a PC release of Crimson Butterfly was simply just to be able to have more friends and family be able to experience it. To bust out a Wii and sensor bar every time someone wants to see it just isn't reasonable to do in 2026.

There's quite a bit of irony in saying this when the Wii version itself is a remake with altered gameplay and what not from the original PS2 version.

Having played through both, the PS2 version is very much a product of it's time in regards to the assets and controls. It's a lot cleaner an experience on modern tech, even if you are emulating, to get the Wii version up and running on an HD panel than the PS2 one due to how clunky some of the systems operate.

Now that's separate from the issue of personal taste - some folks straight up aren't going to like the motion controls and the shift in camera that the Wii version uses and that cant really be helped. But from what I've been seeing, if any one person had a problem with the Wii's mechanical changes, it looks like that's the version they may be basing their movement and camera off of for the Remake so brace yourself.

Personally, I think the Wii version is the superior experience - not only does it have more, but it wasn't at the cost of the scares and the challenge. What's important is that it was executed well, and it feels like a definitive version of the game with content-complete status, if you don't mind some of the fundamental mechanics changes. In the same way War of the Lions is probably the mathematically superior version of Final Fantasy Tactics over the PS1 release, my worry is that the Crimson Butterfly Remake will walk back some of the aspects that could make it the "definitive version" the same way this new FFT Remaster has issues.
FinalVentCard wrote:
The GBA Final Fantasy ports had SO MUCH extra stuff, it was wild. FF1 in Dawn of Souls had countless dungeons you had to go into multiple times to fight whole hordes of super-bosses, FF2 had the extended epilogue, FF4 had new super-bosses and a new post-game dungeon that allowed you to bring back any previous party member, FF5 had new Jobs, and FF6 added extra bosses. I was very disappointed when the FF4 remake on DS came out and didn't have any of the new content, just that disappointing Addition system.

I'll go a step further and say that the people that complained the OpenGL versions of Final Fantasy 5 and 6 that got de-listed when the Pixel Remasters came out are forever going to be incompatible with existing in the same world as me. Not only did the de-listed games contain the extras from the GBA releases, but the sprite art (whether you enjoyed the aesthetic of them or not) were actual hand-updated sprites over the original releases. It's an immediate "tell" that media comprehension and observational skills are in the toilet when the Pixel Remasters have the audacity to take those very sprites and simply just down-rez them, and then duped buyers suddenly applaud them for "being more faithful to the originals" when they've just bought an inferior version of the same shite they complained about, blind to the lack of any meaningful improvement, ignorant of the fact that they just lost big.

It's the same issue with Konami releasing the Goemon and Bomberman collection. Those would have been easy grabs with stellar port-accuracy if Konami would have just let Nintendo handle them on their online service, but Konami has to have their di...er, name stamped on the collection, so you're getting poorly-optimised ROMs in a Unity wrapper. All I want to do is to be able to share these gameplay moments with my friends on the other side of my continent, and the best way to do that is still to emulate if we want any hope of playing together, just because of arbitrary company greed. It could have been an evergreen release on PC if it had any semblance of networking function, but in several years time, even the Switch versions will suffer the same offline fate as my childhood SNES cart has.
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Purple Tentacle



Joined: 03 Aug 2025
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PostPosted: Sun Feb 15, 2026 4:19 pm Reply with quote
AiddonValentine wrote:
Correct, because apparently SCEA demanded 20% "new content" to have it released. You can imagine how stupid that idea was.


That sounded like a good idea to me. It actually forces developers to make new releases worthwhile and not just lazy cashgrabs like we see with modern remasters and remakes. And as a result of that alleged demand it gave us some of the best releases and versions of these games.

If you don't like all the great new features in those older remakes you're free to not use them but removing them and stripping everything from modern releases just means no one gets to play them now if they want to. Weird to see someone advocate for less content for their dollar in today's market.
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