Forum - View topicThis Week in Games - Screamer Interview with Milestone and Polygon Pictures
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Greed1914
Posts: 5357 |
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The lowest price being the launch price only serves to benefit companies. Sure, there are various factors going into the price increases, but all of it comes with some extra padding, and every company making anything is doing it. I've seen stuff about people getting PS5 Pros now ahead of the current price, but not me. I have a ps5 and if I didn't think it was worth it at $700 when it launched, the prospect of it going to $900 isn't going to make me jump on it at $750.
I am interested in Screamer. I don't normally care for racing games, but it seems like I'd enjoy this one. Sad news with VNDB, but at least someone is there to continue the site. It's impressive how much is compiled there, and I regularly use it before deciding on a VN purchase |
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Joe Mello
Posts: 2560 Location: Online Terminal |
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AiddonValentine
Posts: 2953 |
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-Sony: Not a lot to say other than the gaming industry seems to find any excuse to shrink itself by pricing out potential customers. And they're still thinking about another system? Get outta here, Sony, you're drunk
-Mikami: I guess Mikami's next game will feature giant butts. Anyway, back to Fantasian |
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Greed1914
Posts: 5357 |
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They've got themselves in a pickle where the games they make that are system sellers are so expensive that selling millions of copies won't cut it, and now things are headed toward having fewer customers in the first place. The ps4's big claim to fame was the high-production (expensive) single player games, and Sony axed studios like Japan Studio that made more modest budget games and Bluepoint, which would be the go-to for budget-friendly remakes and remasters. Heck, thanks to the stuff that got out about Insomniac, Spiderman 2 had to sell 6 million copies just for Disney to allow them to do more Spiderman games. Between building up a reputation around big budget productions, and the cost of hardware, I think people would question the need for an expensive ps6 if Sony doesn't keep making games that look the part. |
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invalidname
ContributorPosts: 2553 Location: Grand Rapids, MI |
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If we can’t have a new Sakura Wars game, can we at least port the old ones to modern hardware and get some localizations of 1-4?
(Sega: thinks about it for a moment… “No. Just Sonic and Yakuza. Nothing else. Ever.” |
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ThatGuyInTheHoodie
Posts: 15 |
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Shinji Mikami and Shift Up could be a cool combination. A new survival horror game but super sexy would be pretty neat to see since Capcom stopped doing that with Resident Evil. I wonder if Mikami is tired of being pigeonholed into survival horror though.
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BadNewsBlues
Posts: 7201 |
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I mean LAD & Sonic sells there’s no guarantee those remasters of Sakura Wars would push numbers outside of Japan.
They stopped doing something was never a key element of the franchise outside of the odd instance? |
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AiddonValentine
Posts: 2953 |
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That is the huge problem Sony (and the entire "AAA" gaming industry) has walked itself into with its obsession over fidelity. The problem was building since the 7th gen and now we've seen its results: "graphics" no longer mean anything and we have hit the wall that can't be solved with tech. It results in nonsense placebos like that DLSS5 crap that 's just a bad filter that's horribly inefficient. This is why those who veered away from that and emphasizing design, narrative, and fundamentals are doing better. We see this also happening in the tech sector with big leaps slowing down, which has clearly caused a lot of it to lose its mind. Hence the obsession over GenAI (which now seems to be collapsing). Every industry has the awkward transition to "boring" stuff like maintenance, streamlining, gaming is just having a worse time as it does so. |
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ZelosZoidberg
Posts: 1065 |
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^This. It's why I think Nintendo made the right choice with going with "under-powered" systems.
As for the Capcom retro titles on Steam they were on GOG first and without DRM. Breath of Fire IV and the RE titles are certified Good Old Game(s) and they will receive updates to make them compatible and functioning on Windows for as long GoG stays in business. It should be noted that you can download offline installers just in case they do go out. |
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BadNewsBlues
Posts: 7201 |
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Somewhat I would argue for every developer that have succeeded focusing on that there’s a slew of developers who crashed out or are on the verge of doing so because even with them prioritizing that stuff over graphics it didn’t exactly make people want to snatch their games up at a good enough clip to turn a profit.
On the one hand they have been able to keep costs down on their stuff while at the same time some of that stuff has problems with optimization or looking worse than other versions of the same stuff. Sure some people don’t mind playing games that run under 60 fps but not all of us can handle that. |
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Tenchi
Posts: 4663 Location: Ottawa... now I'm an ex-Anglo Montrealer. |
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Screamer looks pretty good, I'm getting vague "futuristic version of Project Gotham Racing vibes, and I may buy it on sale at some point in the future. Unfortunately, it's $80 Canadian on Steam right now and I'm planning on spending what little money I have for gaming (excluding random thrift store pickups) on a different racing game, Forza Horizon 6, now that that series has finally made it to Japan.
(I still haven't touched Forza Horizon 5 due to lack of interest in what seems to be a mostly flat, dry map but I love the Great Britain map in Forza Horizon 4, especially the winter season, so much that I've logged almost a thousand hours in it in just the past two years and Forza Horizon 6 is bringing back the snow and ice in a big way with an alpine biome at the top of the map that stays frozen for the whole four-week year. I'm also hoping for elevation changes on the level of the fictional Fujimi Kaido circuit from Forza Motorsport 3.)
I know not to take this too seriously as we are only talking about a Hololive baseball game but I definitely miss the days when any game publisher that could afford the Major League Baseball license (and also, preferably, the Players Association license) could put out a MLB game and there wasn't that exclusivity nonsense the way there is today with Sony's MLB: The Show series. |
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Top Gun
Posts: 5295 |
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Little FYI, this article is showing up with the generic "Column" label instead of TWIG. I didn't even know what the talkback thread was for until I clicked it.
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Beatdigga
Posts: 5148 Location: New York |
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All I know is that even if RAM prices crash with the AI bubble starting to burst, it will take a while before commercial RAM is readily available. And that means consumers less likely to pull the trigger on any next gen console.
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BadNewsBlues
Posts: 7201 |
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Might be wrong but it’s less to do with that and more the fact no one was buying 2K and EA’s MLB games. There’s also the fact that as cool as it maybe to have 7-8 football, basketball, and baseball games that a little bit too much not help by many of those titles being shovelware. |
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FinalVentCard
ANN Reviewer
Posts: 925 |
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Michele and his team put a ton of thought into Screamer's design; there were a few questions I didn't include in the interview because they were a bit too technical (and I didn't want the interview to run too long), but they really thought about what they could do to make the racing feel more engaging and not just "hold down the gas, brake while accelerating to drift."
I lack the vocabulary to describe to you the look on Michele's face when I brought up the dog and he pulled up a tiny plushie of it from his desk
Pretty sure I've told this story before, but once time I had a hankering to play Darkstone (the actual first RPG I ever played on PS1, I'm rather nostalgic for it). I got the Steam version--and it ran like a mess. Certain character models and objects were just straight-up invisible, you had to run all these patches to make them work. I bought Darkstone on GOG immediately, and it ran perfectly. GOG's curation is a godsend for those of us who struggle with patching games.
Along those lines, there was a time where the Children's Television Workshop could afford licensing Batman and Robin for a handful of educational animated shorts that ran during Sesame Street. Spider-Man--the actual Spider-Man--was a recurring character on The Electric Company. That all went to pot once Warner Bros. got their hands on the Batman license in the late '80s and the Tim Burton Batman movie went on to make a bat-million dollars. The sad thing is that there's still room for fun, arcadey sports games along the lines of Tecmo Bowl or the like where it's just fictional teams (my mind goes to Oh! That's A Baseball! from Stardust Crusaders). But I think the folks who really go for sports sims mostly care about the real-world teams, so that's a non-starter. We used to have Mega Man Soccer, man. Someone's gotta bring back mascot sports games.
Human error on my behalf, begging your pardon! Not much that can be done at this point, sadly. Gonna be a pain when invoicing comes around |
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