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An Unchosen One



Joined: 07 Dec 2024
Posts: 207
PostPosted: Thu Jan 08, 2026 9:28 am Reply with quote
This is absolutely not a good starting point. It leans in heavily on culminating in a major reveal for the setting that doesn't land as hard if you only read up on what's happened so far, and that's a lot of reading to do before or while playing the game, to say nothing of that being no substitute for actually playing the older entries.

Also, Falcom's president didn't specify what kind of AI they're using. All he said is that they use some kind during brainstorming and didn't offer much beyond that, so it's hard to determine what exactly is going on there.
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Thundercracker



Joined: 22 Feb 2023
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PostPosted: Thu Jan 08, 2026 9:53 am Reply with quote
10/10
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b-dragon



Joined: 21 Apr 2021
Posts: 631
PostPosted: Thu Jan 08, 2026 11:16 am Reply with quote
Not going to weigh in on the AI. I have too little information. It's a tool I'm leery of due to how often its misused but using a tool is not inherently bad. I'm not aware of any recent layoffs at the company (though I freely admit that's not info I've tracking,) so maybe they aren't using it to replace folks.

That aside...reviewing Trails games has got to be a weird task. This is not a good game for people new to the franchise to get, as it's progressing characters and plot threads that started many console generations ago. And established fans (like me,) already have a good idea what they're in for, and have likely made up their mind regardless of reviews. There's almost a question of audience here- as in, who is the review for? Having said all that, if someone starts here, and has a good time with it...well, more power to them. I'm certainly not going to object to another fan.
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Fluwm
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PostPosted: Thu Jan 08, 2026 5:32 pm Reply with quote
Speaking as a whatever-the-opposite-of-a-neophyte-is, I think my fellow fans tend to vastly overexaggerate how interdependent the games are. Like, yes, there are a lot of character and plot and setting threads extending through multiple games, but the actual character and plot arcs tend to be confined to just the single games, making them satisfying narrative experiences even in isolation.

I think also that fans of media, in general, tend to lose the perspective that if any given work cannot be enjoyed in isolation, purely on its own merits, then that piece of media -- to put it bluntly -- simply isn't very good. And if it's not very good, it's not worth going out of your way to consume related media for it.

All of which is to say that while, yes, it would be preferable to play all the games in order, it's far from essential. New players can start wherever they like and have an entertaining experience. It's fine, and not worth stressing -- or gatekeeping -- about.

Anyway....

It'll be a long while before I get to this one (still haven't finished the first Daybreak), but it sure does have one hell of a premise. Unfortunately I'm a bit anxious it'll turn out like CS2, and just... completely fail to do anything particularly interesting with that premise. Like, if going into space is just a cutscene and *maybe* a dungeon that could just as easily be located anywhere else, I'll be sad.

Regardless, it'll be very exciting to see Kevin again. And, come to think of it, we'll also be getting to see a lot more of Kevin, again, later this year with the SC remake. And if we're lucky, that'll result in EVEN MORE KEVIN if they decide to keep going and remake The 3rd, too.
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Amiantos



Joined: 30 Jan 2008
Posts: 356
PostPosted: Thu Jan 08, 2026 6:05 pm Reply with quote
I played about half the jp release for this and its likely going to be what you said. It's all just a lead up to the finale game when they get around to making it. Can't wait for Kevin in 2nd remake and the eventual 3rd CH remake.
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An Unchosen One



Joined: 07 Dec 2024
Posts: 207
PostPosted: Thu Jan 08, 2026 6:40 pm Reply with quote
Fluwm wrote:
Speaking as a whatever-the-opposite-of-a-neophyte-is, I think my fellow fans tend to vastly overexaggerate how interdependent the games are. Like, yes, there are a lot of character and plot and setting threads extending through multiple games, but the actual character and plot arcs tend to be confined to just the single games, making them satisfying narrative experiences even in isolation.

It goes well beyond what you're saying; each sequel is written assuming players have played everything before it. A subplot in the Liberl trilogy plays a key role in Zero, all of the Cold Steel games (especially the latter ones) operate on the assumption of having played both Crossell ones, and now every Calvard game is heavy on events and knowledge from everything before it.

If anything, you downplaying how interdependent the series is making you sound like a neophyte.
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I think also that fans of media, in general, tend to lose the perspective that if any given work cannot be enjoyed in isolation, purely on its own merits, then that piece of media -- to put it bluntly -- simply isn't very good. And if it's not very good, it's not worth going out of your way to consume related media for it.

That's an overly absolutist stance, and I say that having recently finished Xenosaga, a series that is way worse than Trails in that regard.
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All of which is to say that while, yes, it would be preferable to play all the games in order, it's far from essential. New players can start wherever they like and have an entertaining experience. It's fine, and not worth stressing -- or gatekeeping -- about.

It's not "gatekeeping" to point out this series is the opposite of, say, Final Fantasy. You might as well be saying that it's fine to jump into the latest shounen fad with the latest season or a plot-driven book series with the newest release.
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It'll be a long while before I get to this one (still haven't finished the first Daybreak), but it sure does have one hell of a premise. Unfortunately I'm a bit anxious it'll turn out like CS2, and just... completely fail to do anything particularly interesting with that premise. Like, if going into space is just a cutscene and *maybe* a dungeon that could just as easily be located anywhere else, I'll be sad.

Regardless, it'll be very exciting to see Kevin again. And, come to think of it, we'll also be getting to see a lot more of Kevin, again, later this year with the SC remake. And if we're lucky, that'll result in EVEN MORE KEVIN if they decide to keep going and remake The 3rd, too.

Having played the Japanese version, the venture into space is mostly just built up to, with only the last stretch of the game actually featuring it. There are unexpected fights there, but the focus is more on the reveal of why going into space is important. Given how the game ends, though, it'll likely be more prominent in the next one.

As for Kevin and 3rd, anyone who likes him probably will enjoy Horizon (as he's both one of the three protagonists and very strong), but the president mentioned recently that there's debate within Falcom over whether to remake 3rd or Zero first. I'm personally hoping they do the Calvard finale next year and make 3rd the last remake in the series, but Falcom is no stranger to unforced errors, so who knows.
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Cetais



Joined: 02 Feb 2012
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PostPosted: Fri Jan 09, 2026 6:21 am Reply with quote
An Unchosen One wrote:
but the president mentioned recently that there's debate within Falcom over whether to remake 3rd or Zero first.


Skipping 3rd would probably be one of the weirdest and stupid choice possible due to how important it is. SO I guess Zero remake is next, then.
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Fluwm
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PostPosted: Fri Jan 09, 2026 7:07 pm Reply with quote
An Unchosen One wrote:
It goes well beyond what you're saying; each sequel is written assuming players have played everything before it.

This simply isn't true. Falcom has state countless times how they've tried to set up different games as "entry points" for new players. They're well aware of the fact that every Trails game they release will be someone's first exposure to the series. Not the least because they, themselves, have released subsequent games in the series on platforms that could not play past games.

Nevermind the fact that Anglophone fans haven't really had much of a choice in the matter, given that the games were not localized into English in production order: the simple fact is that the vast majority of the Anglophone Trails fandom started with the Trails of Cold Steel games. Some people had already played through the Sky trilogy, sure, but they were a minority -- and the number of people who had played the Crossbell games may not have been exactly zero, but close to it.

And the simple fact of the matter is that all of those people who played the games out of order... were perfectly able to follow the stories, enjoy the games, and become fans. They did this because Falcom has always taken care to properly reintroduce recurring character/plot elements when they become relevant in new games -- because Falcom is competent enough to know how to craft a story that stands on its own, and trusts its audience to have a sufficient baseline degree of media literacy.

We are in fact, right now, sitting in a talkback thread for a review of the very latest game in the series -- the 3rd game in the Daybreak subseries, the 13th game in the Trails series, the 18th game in the Legend of Heroes line, and the 23rd game in the Dragon Slayer lineage -- that states pretty unambiguously that it would be enjoyable for new players to play without having gone through all of the prior games first.

And, personally, I see no reason to doubt that.

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If anything, you downplaying how interdependent the series is making you sound like a neophyte.

You know, later in your post, you deny gatekeeping -- but let's remember that when you saw me point out that "some fans overexaggerate," your first reaction was to effectively call me a "fake fan." Rolling Eyes

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I think also that fans of media, in general, tend to lose the perspective that if any given work cannot be enjoyed in isolation, purely on its own merits, then that piece of media -- to put it bluntly -- simply isn't very good.

That's an overly absolutist stance.

I think you'll find it's not so much an absolutist stance as a tautological one: I'm effectively saying that a piece of media that is not good, is not good.

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All of which is to say that while, yes, it would be preferable to play all the games in order, it's far from essential. New players can start wherever they like and have an entertaining experience. It's fine, and not worth stressing -- or gatekeeping -- about.

It's not "gatekeeping" to point out this series is the opposite of, say, Final Fantasy. You might as well be saying that it's fine to jump into the latest shounen fad with the latest season or a plot-driven book series with the newest release.

I think first and foremost you should maybe ask yourself a simple question: why do you think, from anything I've said, that I'm denying the fact there's a lot of continuity between the games?

And yes, you may as well say that it's perfectly fine to jump into a long-running Shounen series with whatever the latest episode is, because that's literally how human beings have been consuming narrative media for thousands of years.

This idea that you have to consume every story in a series in a proper sequence is radically new. A competent storyteller will craft the tale they're telling in the moment to be satisfying for their audience, whether the tale being told is just whatever they have the time/energy to orate around a campfire, whatever word limit the magazine editor provides them, the page limit imposed on them by the publisher for their novel, or the duration of a movie or video game.

Pointing to shounen shows as an example is such a patently absurd example to choose I almost suspect you of deliberately play-acting the kind of fan I alluded to in my prior post, simply to allow me this opportunity to refute the common points. If that's the case: thank you?

Because very obviously shounen anime was originally produced in bulk to air on a weekly basis, and in a world without streaming pretty much everyone working on any television series knew that they couldn't expect their audience to watch every single episode, let alone start with the very first episode. Especially these long-running shounen series that would have hundreds of episodes in total.

And today that's almost laughable, isn't it? When we think of long-running shounen series in 2026, a few hundred episodes is almost cute, innit? Today's long-running shounen series have episode counts measured in the thousands.

Ain't no one got time for that -- only the most dedicated of fans (a small minority).

I hate to be the one to break it to you, but I suspect the vast and overwhelming majority of One Piece fans, Conan Fans, Pokemon fans, Dragon Ball fans, etc., etc. were not introduced to those long-running series with the very first episode. Even today, where it's theoretically possible to watch everything in order, it's not practically possible, for all sorts of reasons -- just try it with Detective Conan.

A tactic you can similarly apply to any other serialized narrative media you can imagine.

The exact same way the mangaka responsible for penning that story, originally, would try to make each individual chapter tell an interesting story for the new readers they *knew* they'd have picking up a copy of Shounen Jump every week, thumbing through the pages for something to catch their eye.

And if you ever find yourself wanting to introduce someone to Detective Conan -- or Jujutsu Kaisen, Naruto, or Dragon Ball, or Chainsaw Man, I think you'll find that the best tactic is to select a single episode (or movie) to show them first. An episode (or movie) that you think is really good and does a good job demonstrating the things about the series that you like the most.

This is simply how serialized storytelling works. This is how serialized storytelling has always worked. Every story has to stand on its own merits because, ultimately, that's the only thing that matters: it either stands on its own, or it doesn't. And the reason why is simple: for most of human history, it had to. And it does: the only thing that's different in this age of digital media is that some of us have the privilege and power to exert far more control over how we consume media.

*breath in*

*breath out*

Okay.

So.

I've said a lot of words. But you know what? Just take all of the text above this point -- and throw it out. It doesn't matter. I'm autistic enough to know that trying to clarify one's points by thoroughly explaining them is a profoundly ineffective tactic (people just don't read).

So, please: forget I said anything.

Instead, allow me to conclude by restating my opinions here as simply as I can:

I believe Falcom is a competent enough storyteller to make their games fully comprehensible and enjoyable on their own, without requiring new players to play through any prior games to have a good time.

I believe this is a pretty fundamental level of competence required to create any story worth consuming.

Further, I believe the people playing Falcom's games are intelligent enough to be able to understand a story that does not immediately explain everything to them in exhaustive detail. I believe they can take what a game tells them, along with context clues, to follow along and enjoy the story of one game in isolation of all other games.

And I believe that the members of the Trails fandom who insist that this is wrong, and that the games must be played in sequence, or not at all (the fans I was alluding to in my prior post) are ultimately disrespecting both the basic competence of Falcom, and the basic media literacy of the people playing the games.

And I believe all of this is broadly applicable to all narrative media.

As I stated before, it's ultimately a tautological argument: a story's either good, or it isn't. It either stands on its own, or it doesn't.

The added context one story can provide another story can certainly improve our experience, but additional context is fundamentally incapable of radically transforming a story that doesn't work into one that does.
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An Unchosen One



Joined: 07 Dec 2024
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PostPosted: Fri Jan 09, 2026 7:55 pm Reply with quote
Fluwm wrote:
An Unchosen One wrote:
It goes well beyond what you're saying; each sequel is written assuming players have played everything before it.

This simply isn't true. Falcom has state countless times how they've tried to set up different games as "entry points" for new players. They're well aware of the fact that every Trails game they release will be someone's first exposure to the series. Not the least because they, themselves, have released subsequent games in the series on platforms that could not play past games.

That's marketing talk. Of course they would say that when new players means more money.

Also, it's really telling how you omitted what I mentioned to back up my claim.
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Nevermind the fact that Anglophone fans haven't really had much of a choice in the matter, given that the games were not localized into English in production order: the simple fact is that the vast majority of the Anglophone Trails fandom started with the Trails of Cold Steel games. Some people had already played through the Sky trilogy, sure, but they were a minority -- and the number of people who had played the Crossbell games may not have been exactly zero, but close to it.

And? Xseed's incompetent handling of the NA releases has little bearing on my point.
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And the simple fact of the matter is that all of those people who played the games out of order... were perfectly able to follow the stories, enjoy the games, and become fans. They did this because Falcom has always taken care to properly reintroduce recurring character/plot elements when they become relevant in new games -- because Falcom is competent enough to know how to craft a story that stands on its own, and trusts its audience to have a sufficient baseline degree of media literacy.

That's an incomplete understanding at best. They became fans despite Falcom not doing well in reintroducing characters and plot points, and I would even go so far as to say they simply focused enough on the main story and cast enough that they ignore everything that flew over their heads.

You're also ignoring that even most longtime fans who say that each arc is a starting point were themselves worried about people going into Cold Steel III without the Crossbell games due to, as I said in what you omitted, the second half of the Erebonia arc is especially heavy on an understanding of those two that you can only get so much of without actually playing them, and I'm fairly certain most of those new players did find III much harder to follow without that understanding.
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We are in fact, right now, sitting in a talkback thread for a review of the very latest game in the series -- the 3rd game in the Daybreak subseries, the 13th game in the Trails series, the 18th game in the Legend of Heroes line, and the 23rd game in the Dragon Slayer lineage -- that states pretty unambiguously that it would be enjoyable for new players to play without having gone through all of the prior games first.

And, personally, I see no reason to doubt that.

A single line in one review is hardly the end-all be-all, and I went over why saying that's glossing over a lot would be a massive understatement.

Also, you're both counting wrong and overreaching with how far back you go; the series is distinct from the Gagharv trilogy, which is itself separate from the first two games, which themselves are really just Dragon Slayer in name only.
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You know, later in your post, you deny gatekeeping -- but let's remember that when you saw me point out that "some fans overexaggerate," your first reaction was to effectively call me a "fake fan." Rolling Eyes

Saying you sound new is not at all the same as calling you a fake fan.
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I think you'll find it's not so much an absolutist stance as a tautological one: I'm effectively saying that a piece of media that is not good, is not good.

I'd call that pedantic, but I feel that would be understating what an absurd response that is.
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[Nonsense]
I've said a lot of words. But you know what? Just take all of the text above this point -- and throw it out. It doesn't matter. I'm autistic enough to know that trying to clarify one's points by thoroughly explaining them is a profoundly ineffective tactic (people just don't read).

So, please: forget I said anything.

Then why did you include all of that, you overly verbose blowhard?!

Seriously, cut down on how much you write, I'm already worried this reply will at least skirt the rule about excessive quoting.
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Instead, allow me to conclude by restating my opinions here as simply as I can:

I believe Falcom is a competent enough storyteller to make their games fully comprehensible and enjoyable on their own, without requiring new players to play through any prior games to have a good time.

Then you believe wrong. They're approaching it more like the trilogy it was originally planned to be.
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I believe this is a pretty fundamental level of competence required to create any story worth consuming.

Further, I believe the people playing Falcom's games are intelligent enough to be able to understand a story that does not immediately explain everything to them in exhaustive detail. I believe they can take what a game tells them, along with context clues, to follow along and enjoy the story of one game in isolation of all other games.

And I believe that the members of the Trails fandom who insist that this is wrong, and that the games must be played in sequence, or not at all (the fans I was alluding to in my prior post) are ultimately disrespecting both the basic competence of Falcom, and the basic media literacy of the people playing the games.

And I believe all of this is broadly applicable to all narrative media.

As I stated before, it's ultimately a tautological argument: a story's either good, or it isn't. It either stands on its own, or it doesn't.

The added context one story can provide another story can certainly improve our experience, but additional context is fundamentally incapable of radically transforming a story that doesn't work into one that does.

At this point, I'm convinced you're just operating on an overly simple understanding and are drastically overestimating how well Falcom handles the series for newcomers.

I mean, even Ys, which is nowhere near as interconnected in its continuity and doesn't have an overarching plot, is inconsistent in this regard, so it requires assuming a lot to assert that Trails is somehow better there.
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Hal14



Joined: 01 Apr 2018
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PostPosted: Sat Jan 10, 2026 3:08 am Reply with quote
My two cents as someone who just got into this series in June last year:
I started with Trails of Cold Steel. I didn't know it was part of a 10+ game series, i was just looking for PS3 RPGs to play and Cold steel 1 & 2 were listed on one of those niche/hidden gems lists. I played them and could understand their plots but i had consumed enough media to realise that i was definitely missing a lot of context; this became very apparent by the end of CS2 when you switched over to Crossbell and played as Lloyd & Rixia. So that's when i had to look up the series proper to realise what i was getting into.

Now, i don't believe fans are deliberately trying to gatekeep when they recommend playing the games in order, but had i known how large and interconnected the series was going in, i would probably have played something else. On the other hand, I sympathise. I don't think its gateeeping, instead it comes across a bit like coping. Like if more people had played the game the right way the series would be bigger and have more sales, etc. Personally, i feel Falcom (or someone in charge) have definitely mishandled this series because if they were soooo concerned about entry points, then how do you justify the Northern war anime adaptation? Of all ways to promote this series, they picked an offscreen event b/w the 7th & 8th games to adapt? Companies claim "X" game is newcomer friendly all the time, notably it's the ones that are struggling to attract necomers that do this. Like Squeenix claimin NEO TWEWY was beginner friendly; what a bald-faced lie.

All that aside; No i wouldn't recommend Horizon as an entry point but i wouldn't tell someone new not to play it either.
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An Unchosen One



Joined: 07 Dec 2024
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PostPosted: Sat Jan 10, 2026 8:38 am Reply with quote
Hal14 wrote:
I don't think its gateeeping, instead it comes across a bit like coping. Like if more people had played the game the right way the series would be bigger and have more sales, etc.

You really shouldn't make assumptions like that. It's not about sales (Cold Steel is probably the best-selling part of the series), but about the proper experience.
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Personally, i feel Falcom (or someone in charge) have definitely mishandled this series because if they were soooo concerned about entry points, then how do you justify the Northern war anime adaptation? Of all ways to promote this series, they picked an offscreen event b/w the 7th & 8th games to adapt? Companies claim "X" game is newcomer friendly all the time, notably it's the ones that are struggling to attract necomers that do this. Like Squeenix claimin NEO TWEWY was beginner friendly; what a bald-faced lie.

As I mentioned in my previous post, the series was originally meant to be a trilogy, and likely would've been more similar to what I've heard the trilogy preceding it had that been the case - that being, the first two are separated enough to play either first, but the third must be played last. It's just that the first president had the development team split the first game into two due to how long it was taking, which has had ramifications ever since, on top of things like Falcom moving to the handhelds instead of consoles when Japan's PC gaming market crashed and the way they handled Cold Steel III.
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birdlover





PostPosted: Sat Jan 10, 2026 10:36 pm Reply with quote
However, one major point that makes me leery of recommending Trails Beyond the Horizon is Falcom's recent admission of incorporating Generative AI into its workflow.

I don't know. Say you are a person who is technical but not creative. You need background art for your code, but you can't make anything good yourself. Getting someone from the art department to do it? They're busy. But you can't proceed until they're done. So, you genAI the background, finish your code. When the art department finishes the real background you drop it in.

The reverse scenario? Same. You are a great artist but have never so much as done "Hello World" in HTML. But you need to see how your graphic assets move. The programmers? They're busy. Generate some code that allows you to do the rudimentary stuff to finish your art. When you are done, send your art to the same busy programmers and move onto the next task.

I understand the "stealing from other humans" thing in one sense. But a lot of the time it is the equivalent of replacing the people whose job it was to perform calculations - the original use of the term "computer" - with, well, calculators. You aren't replacing anything innovative or creative. It is routine repetitive work that has to be done but is also time consuming and gets in the way of the actual innovative or creative work. In a lot of cases, it is just replacing public domain art and photographs that people have been downloading from the Internet and using for the past 20 years that you see all over the place. For programmers, it is replacing the copy and paste jobs that people have been downloading from Github. Would I even want a programmer who writes his own generic web server code from scratch even though it is going to work just like the other hundred million web servers? Is that the best use of my programmer's time?

Nihon Falcom isn't Electronic Arts or Bethesda. They are a small company with limited resources. And yes, shifting from the sprite art of their previous installments to the 3D stuff, which had to be done, is more expensive and time consuming. While it worked for Trails of Cold Steel, a huge seller, the Ys games and the Trails Through Daybreak games haven't sold particularly well because Falcom took some narrative and creative risks with them that they couldn't pull off. Falcom all but admitted that the performance of the Daybreak games was one of the things that motivated the remakes. Yet it seems very easy for everyone to tell Falcom to increase their production time and budgets by avoiding AI ... just because they personally don't like AI.
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FinalVentCard
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PostPosted: Sun Jan 11, 2026 12:24 am Reply with quote
birdlover wrote:
However, one major point that makes me leery of recommending Trails Beyond the Horizon is Falcom's recent admission of incorporating Generative AI into its workflow.

I don't know. Say you are a person who is technical but not creative. You need background art for your code, but you can't make anything good yourself. Getting someone from the art department to do it?


birdlover wrote:

Nihon Falcom isn't Electronic Arts or Bethesda. They are a small company with limited resources.


I dunno, what if I wanted to play a Neo Geo game on my Switch, even if a Switch isn't compatible with my Metal Slug X cartridge? What if I wanted a Big Mac from Burger King? what if the moon was made of cheese and Tiny Tim would die of boneitis if I didn't dress up in a hotdog costume shouting the lyrics to Yellow Submarine at the top of my lungs?

We have paraplegic artists using MSPaint to make illustrations with noting but eye-tracking, if a guy can't make art assets for a game that's on their own incompetence. There are tons of options you can rely upon before having to resort to Generative AI.

If a company doesn't have the resources to make their own games, maybe they shouldn't make 'em. I dunno, man, when Nintendo couldn't animate Mario's hair because of graphical limitations, they didn't throw up their hands and say, "I guess we can't make a platformer!", they hashed it out. If they can't figure out a single creative option in making a game besides using The Plagiarism Machine... maybe you're in the wrong business.
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Sun Jan 11, 2026 3:31 am Reply with quote
Pretty much; plus a lot of this Gen AI nonsense seems to prey on people not wanting to do a basic step of any creative process: letting elements go as there just isn't enough time or resources. A sub plot here, a dropped mechanic there, all necessary steps to make sure the project gets done. It's like with the Dragon Quest VII streamlining some things as they knew there wouldn't be time for it. Gen AI is a tempting avenue for people who want that, but eventually you learn to live with it. Every creator is going to have unrealized projects
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Stelman257



Joined: 26 Jul 2013
Posts: 370
PostPosted: Sun Jan 11, 2026 7:00 am Reply with quote
Glad to hear that even as a total Trails newbie you loved the game Jean-Karlo!
I know literal essays have been written just in this thread arguing about recommended starting places for the series, but I think it's sick you were able to pick this one up and have a great time, and more importantly immediately identify the core strengths of the series and why the games have gripped people for over 12 entries!
I think like with many large franchises (Trails, Fate, Gundam, etcetc) the veteran fans will just always argue and have their own unwavering opinions about these kinds of things, so as a newbie you either choose a place to dive in, or maybe you have a friend lucky enough to help guide you a bit.

I completely agree with the Generative AI take, and yeah it is extremely disappointing to see Falcom admit to using it in their latest works. I don't know how much if any of Beyond the Horizon had used on it, it came out in Japan in 2024 which was just a tiny bit before all this AI stuff had truly invaded all our spaces, but it is very sad to see. I would be more upset at Falcom, but honestly given how widespread it is, and how we've already had so so SO many game companies and developers admit to using it, it's hard to not just get depressed at the reality being that practically every studio is likely using it by now. It's just whether they admit too it or not. It's sad and I will always disavow it, but I can't get too upset at Falcom personally for using it. They've just been enticed by the same Snake Oil every other studio is using.
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