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Greed1914



Joined: 28 Oct 2007
Posts: 5358
PostPosted: Mon Sep 22, 2025 9:23 am Reply with quote
I've been paying more attention to the ending credits of some anime lately, and the number of company names sticks out. Even stuff like key animation may have more than one company working on it. We all know how tight production deadlines get with anime, so it's no wonder that if things are all coming down to the wire, then post-production will keep getting the shortest of the short ends.
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SaiyanHeretic



Joined: 15 Aug 2025
Posts: 108
PostPosted: Mon Sep 22, 2025 11:29 am Reply with quote
That's funny, because I don't think Gachiakuta's CGI looks all that bad. This series has a very strong and distinct graphic style which translates well to being used as textures on 3D models. Besides, they're monsters made of trash, seeing that kind of thing IRL would be hard for your brain to parse.

Now, if we're talking about any given season's glut of isekai slop with 3D horses that stick out like a sore thumb, because they tend to have a generic "every cheap anime looks like this" art style...
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Top Gun



Joined: 28 Sep 2007
Posts: 5295
PostPosted: Mon Sep 22, 2025 12:28 pm Reply with quote
Heh, and just a few days ago I posted calling out Demon Slayer for CG elements that I thought didn't look good. I think in that case I was talking about the quality of the 3D models and textures themselves instead of how they were integrated with the 2D animation, which is something that Demon Slayer tends to do well. I wasn't overly familiar with the concept of compositing, so thanks for the explanation!
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Greed1914



Joined: 28 Oct 2007
Posts: 5358
PostPosted: Mon Sep 22, 2025 1:29 pm Reply with quote
SaiyanHeretic wrote:
That's funny, because I don't think Gachiakuta's CGI looks all that bad. This series has a very strong and distinct graphic style which translates well to being used as textures on 3D models. Besides, they're monsters made of trash, seeing that kind of thing IRL would be hard for your brain to parse.

Now, if we're talking about any given season's glut of isekai slop with 3D horses that stick out like a sore thumb, because they tend to have a generic "every cheap anime looks like this" art style...


True enough. I think Gachiakuta is getting attention, at least partly, because it was being held up as "the next thing" of the summer season. It tends to stick out more to me when things like regular animals are now showing up as noticeably CG animals. I'm inclined to think that if workflows are a factor, then maybe one solution is reworking the shots themselves to not need to show the horses pulling the carriage, for example.
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Philmister978



Joined: 12 Jun 2011
Posts: 531
PostPosted: Wed Sep 24, 2025 4:34 am Reply with quote
Greed1914 wrote:
SaiyanHeretic wrote:
That's funny, because I don't think Gachiakuta's CGI looks all that bad. This series has a very strong and distinct graphic style which translates well to being used as textures on 3D models. Besides, they're monsters made of trash, seeing that kind of thing IRL would be hard for your brain to parse.

Now, if we're talking about any given season's glut of isekai slop with 3D horses that stick out like a sore thumb, because they tend to have a generic "every cheap anime looks like this" art style...


True enough. I think Gachiakuta is getting attention, at least partly, because it was being held up as "the next thing" of the summer season. It tends to stick out more to me when things like regular animals are now showing up as noticeably CG animals. I'm inclined to think that if workflows are a factor, then maybe one solution is reworking the shots themselves to not need to show the horses pulling the carriage, for example.

Yeah, I would have figured that taking more shortcuts (either creative or obvious) would have been more a priority than trying to get the 2D/3D blend just right. Especially in an industry where deadlines are usually pretty tight.

I most cases, it can be the rendering, or the style clash inherent with different mediums. But I think one of the biggest issues is the compositing. Bones has been doing both that and the CGI in-house for quite a while -- the only non-Eureka Seven productions to outsource since the mid 2010s were Concrete Revolutio's compositing to Graphinica, and Metalic Rouge's CGI to Sanzigen. And it still doesn't look so great when the dedicated studios can do better even with all their overlapping credits (some better than others, obviously, but the point still stands). I think what hurts Gachiakuta's CGI more than anything is the composite. The animation, texturing and rendering is all right on its own, its when they're added to the background art and 2D character and prop assets that's the problem. Though it's a problem that happens a lot in modern anime productions.

Granted, this isn't an issue only limited to anime. There's been plenty of times in western media, even the higher budgeted stuff that I've seen the CGI stick out badly with the 2D artwork (or vice-versa in some other instances; good example would be Futurama, with its extensive use of CGI). And this is before getting into the general state of affairs the VFX industry's been since the mid 2010s.
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